Abstract
Virtual Private Networks, also known as VPNs, are a cost-effective method for the common person to maintain internet security. Mainly, it protects confidential user data from packet sniffing on public networks and allows remote staff and offices to access company servers securely. VPNs can also bypass internet restrictions in certain countries, and can even prevent bandwidth throttling from Internet Service Providers. However, using a VPN can have its downsides. In regards to using a VPN for streaming content, increased distances between a user and VPN server location can affect latency. Similarly, VPN servers can be another bottleneck where congestion can further affect user experience. This report will explore how the use of a VPN server for streaming in other countries can decrease latency and possible ways this issue can be minimized.
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At the end of the day, the goals of [VPNs] are simple: safety & security.” |
NS-3 Simulation Design
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Analysis of Results
There are lots of results
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Here are some more results
Conclusion
Concluded!
References
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Authors
Jacob TongJacob is a 4th year electronics engineering student studying at SFU. He enjoys learning about the computer networking side of communications. He plans to travel and pursue a music career post-engineering.
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Nikolas BozicNik is a 4th year electronics engineering student at Simon Fraser University. He is ready to graduate and see what the world has to offer. He has really enjoyed VHDL and computer hardware. He hopes his to finish an MBA after his engineering degree.
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